Microtransactions are here to stay.
U.S. video game content generated $35.4 billion in revenue in 2019.
Fewer players are spending money on in-game purchases.
FIFA will definitely be affected by this.
You can’t attempt to redefine an industry word that already has clear definitions.
IGDA has issued a global call to action.
ARJEL wants financial institutions to step in.
Netherlands is now pushing for EU-wide legislation.
Label will appear for any in-game purchase features.
The Witcher studio responds to the recent loot box controversy.
Tons of other interesting data in the poll.
Another bill would require publishers to disclose the odds.
Activision Blizzard Made Over $4 Billion on Microtransactions and DLC in 2017, More Than Half Their Total Revenue
it was a record year for the company.
GaaS is about keeping games fresh post release.
EA blames the loot box controversy for missing sales projections.
“This isn’t a monopoly business,” says Doug Creutz.
US Lawmaker Begins Drafting Anti-Loot Box Laws, Aims to Ban Sales of Predatory Games to Those Under 21
He is targeting gambling mechanics in games.
They explain what constitutes gambling.
He’s not worried about cosmetics but he’s concerned about pay-to-win.
He says the term “loot box” is being misused in the debate.
Activision Files Another Microtransaction Patent to Highlight Items Available for Purchase in Streams
Also talks about generating player loadout and profile metadata in video content.