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Rocksteady Not “Put Off” by Future Open World Titles Despite Arkham City Being “an Awful Lot of Work”

October 26, 2011 Written by Alex Osborn

The jump between Rocksteady’s Arkham Asylum and Arkham City was quite drastic in many respects, but the most notable change was the developer’s decision to go open world. While Rocksteady admits that crafting such a detailed world was an incredibly taxing experience on the team, it was well worth it, and they’re not ruling out a similar structure in a future title.

Speaking to the Guardian, game director Sefton Hill elaborated on the team’s experience in developing the world of Arkham City.

When we started the game we didn’t sit down and say, ‘Let’s make an open world game’. We looked at what we be a fun game to make and a fun game to play. That’s what drove the open world decision.

It’s more about what we think is a good fit, what will be fun and what gets the team inspired, rather than picking a genre for the sake of it.

It was an awful lot of work – no doubt about that – there was a lot of late nights and a lot of weekend working, but we think it was all worth it. So that would never put us off a similar experience in the future.

Considering how awesome the open world of Arkham City is, it would be hard to imaging a future Rocksteady title that didn’t capitalize on the developer’s incredible talent in creating such a detailed, free-roaming world.