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New Battlefield 4 PS3/PS4 Patch Coming in January or February, Upcoming Vehicle Tweaks Detailed

January 27, 2014 Written by Jason Dunning

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In DICE’s ongoing quest to improve the multiplayer aspects of Battlefield 4, they took to the Battlelog today and announced that we can expect the next patch on all platforms to go live at the “end of January/beginning of February,” but the timing is subject to change.

With this upcoming update, it “will include a number of stability improvements, tweaks, and fixes.” Once the update is live and all the patch notes are posted, we’ll let you know.

Elsewhere in the world of Battlefield 4, DICE is asking players for their feedback on aspects of the game that need tweaking as they try to improve balancing. We can expect details on changes to DMR performance, and more over the coming weeks, with these changes to vehicles arriving in a future game update (no word if it’s the one in late January/early February):

Aircraft and Anti-Aircraft

  • Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks.
  • Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.
  • Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
  • Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.
  • Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
  • Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
  • Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.

Tanks and Anti-Tank

  • Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
  • Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
  • Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
  • Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

If all that isn’t enough Battlefield 4 for you, DICE is “looking to improve a number of items to further enhance the overall multiplayer experience.” We’ll be receiving more details on this in February.

Are you liking how much progress DICE seems to be making with Battlefield 4? Let us know in the comments below.