Sony’s Yoshida Wants Project Morpheus Developers to be a “Bit More Aggressive” in Designing Long-Session Games

March 6, 2015 Written by Jason Dunning

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In an interview at GDC earlier this week, Sony Worldwide Studios President Shuhei Yoshida revealed that many of Sony’s first-party studios are working on virtual reality games for Project Morpheus. When speaking with Gamasutra at GDC, he talked about first-party content, mentioning that their share of the PlayStation software market is roughly 15% – 20% and “with Morpheus, it’s going to be the same.”

To fill the gap, Sony is going to rely on third-party developers:

Some of the games made for Oculus and Gear VR are quite good, so we want them. Third-party developers are very important to us, and I think they want us to be there [in the VR market] so they can monetize their content on a new platform.

When it comes to the types of games he wants to see developers create on Morpheus, Yoshida prefers full-size experiences, rather than short ones. This is because Sony is “confident people can use [Morpheus] for hours and be happy, if the game is designed well.” So, when Sony ships out their dev kits in the next few months, they want studios to “be a bit more aggressive in designing long-session games like RPGs or online shooters… big stuff like that.”

To make life easier for studios, Sony is working to optimize Unity and Unreal games for Morpheus, while also co-operating with Oculus and other VR makers to “create larger markets for developers.” Ultimately, the goal is to make the process of porting a game over to Morpheus as streamlined as possible.

[Source: Gamasutra]