Grave VR Planned for PlayStation VR, Grave Now Set for 2017 Release

September 20, 2016 Written by Jason Dunning

A “loose prologue” to Grave, Grave VR from Broken Window Studios is coming to the HTC Vive on October 25 for $19.99. As the developer adds, they’re “eager to provide versions for Oculus Touch and PlayStation VR in the coming months.”

Providing hints about the larger world of Grave, Grave VR sees you waking up in a strange desert with no memory of how you got there. Following an eccentric reporter, you have to fend off the creatures that come out in the darkness by using light as your only means of survival. Since Grave VR is “designed specifically from the ground up for intuitive motion controls,” expect it to use the PlayStation Move controllers.

As Creative Director Tristan Parrish Moore explained, they see Grave VR as the Silent Hill to the Resident Evil of other VR games, in the sense that it’s more focused on tension and psychological horror. “We’re not looking to make the player feel powerful or give them a huge arsenal of weapons,” Moore continued, with the description adding that there aren’t any guns or traditional weapons in the game. Instead, you’ll have to find the right uses for items like matches, flashlights, and flares.

Here’s the list of features for Grave VR:

  • Psychological horror – You’re the weakest creature in the world of Grave, and must use every resource at your disposal in order to survive the night.
  • No Conventional Weapons – Light is your only protection against creatures that feed off the night.
  • A variety of Deadly monsters – Including Strangers, Orphans, Wraiths, and The Tortured, each with different strengths and weakness against your arsenal
  • Intuitive controls – Designed from the ground up for motion controls. Pull a match from the box and strike it as if it existed in real life, reach to your belt and grab a flashlight or pull the pin on a flashbang; you’ll forget that it’s not real.
  • Story-driven VR experience – Intriguing storyline with a focus on on progression and discovery, not just survival
  • Highly Interactive Environments – Not your typical VR horror experience. Navigate the environment using an intuitive node-based traversal system to discover hidden locations and extra resources.
  • Use the Environment as a Weapon – From burnable foliage to powered generators.

As for Grave, which is a larger open-world experience that’s been in development since being Kickstarted in 2014, it’s now set for release in 2017. Back in 2014, Grave was announced for PS4, in addition to Xbox One and PC.

You can learn more about both Grave games on the official website.

[Source: Grave Game (1), (2)]