Call of Duty: WWII Campaign Doesn’t Have Auto-Regenerating Health
When you play through Call of Duty: WWII’s campaign as Ronald “Red” Daniels, you won’t be able to duck behind cover and automatically regenerate health. Instead, as IGN reveals, you’ll have to limp over to your medic and ask for help. The same concept applies to ammo – run out and you’ll have to ask a squadmate for more.
As Sledgehammer Games Co-Founder Glen Schofield told Polygon, you “have to worry about every bullet” in WWII:
You’re not the superhero. You can’t just stand there taking seven bullets, ducking, shooting again. It’s refreshing for us to deal with recruits who aren’t Tier One warriors, to show that vulnerability. They’re naïve. It’s been a really cool challenge creating this different kind of gameplay.
Discussing Call of Duty: WWII with GamesRadar, fellow Co-Founder Michael Condrey revealed that sharing ammo is just one of several mechanics where you squadmates can help:
Part of being this squad and working together was about helping each other out in a very different way than in previous games. This is [you] relying on your squad, and so that was a mechanic where you can rely on your squad members to help you, and in that case – when you’re low on ammo – your squad can share ammo… Certain members of your squad have certain attributes that can help you, and if you are in proximity to one of your squad members, and you need their help you can… it’s an active ability.
Asked if the ammo sharing moments are like the “Booker, catch!” moments from BioShock Infinite, Condrey said, “Yeah, that’s right.”
However, there are times in the game where you get separated from your squad:
You can be separated from guys with key abilities that would change how you play – if you’re not with the ammo guy then you have less ability to replenish your ammo… The human loss of your squad is an important emotional impact, and there’ll be times that you’re separated and you may lose people that are emotionally important to you, so all of those things can happen, yeah.
95% of the campaign is spent playing as Daniels, and Sledgehammer notes that you’ll never be doing something that a 19-year old kid from Texas wouldn’t be able to do.