Rainbow Six Siege Update Today on PS4 Adds 1-Step Matchmaking and Interactive Matchmaking
With Ubisoft calling it the first major patch in Operation Health, Rainbow Six Siege update 2.2.1 is launching today on PlayStation 4 and tomorrow on Xbox One. It was made available earlier this month for PC players.
Focusing heavily on implementing 1-Step Matchmaking and Interactive Matchmaking, here’s most of what you can expect from 2.2.1 today on PS4:
1-Step Matchmaking and Interactive Matchmaking
The health of the game is of utmost importance to the longevity of Rainbow Six Siege. We are implementing a lot of technical backend support. One these major technological improvements is the new 1-Step Matchmaking and Interactive Matchmaking:
- 1-Step Matchmaking is a streamlined updated which means more stability, and faster matchmaking results. Stability and performance is one of the primary goals for the dev team, and this is one giant step towards better performance and faster queue times.
- Interactive Matchmaking allows you the freedom to purchase items from the shop, unlock new operators, and change your loadouts without leaving matchmaking. We are also introducing a post-match opt-in and opt-out flow so you or your party can choose to re-enter matchmaking to find a new game, return to the main menu, or continue to queue with the current players.
- There will be a redesign of the hitboxes for all operators. The new design will make it so the hitbox only includes what you would think of as the human body. This means that baggy clothing, pouches, headgear, bags, accessories, etc. will not be included in the hitbox of all Operators. This change will impact present and future operators, and will allow for a full artistic freedom on character models and customization without a heavy impact on gameplay balancing.
New Post-Match and Pre-Match Squad Flow
- Once a match has completed, players will be presented with new menu options that allow you to choose when to re-enter the matchmaking flow from the After Action Report (AAR) screen. This also works if you’re in a party. The squad leader can choose when the squad enters matchmaking, re-enters the matchmaking flow from the AAR screen, propose a rematch to the other team, or return to the main menu. From a squad member’s perspective, they will have the option to leave the squad and matchmaking loop.
Keep Playing as Team Option
- Part of this new flow also means you will not be immediately re-queued for a match, as the default option will send you back to the main menu screen. At the end of matches, you will have to opt-in to re-queue in matchmaking. However, there will be an option to keep playing with the same team if you just had a really good match.
You can see all of the changes over here.
The next patch for Siege, 2.2.2, doesn’t have a release date yet, but it will focus on “issues with Hibana, Smoke grenade replication, aiming consistency, Alpha Pack Deployment, and other long-persisting issues.”
Ubisoft adds that “a lot of what we are working on regarding gameplay fixes will be arriving in Season 3.” The next season, Hong Kong, is scheduled to begin in August 2017.