Cyberpunk 2077 Quest Design info released

Cyberpunk 2077 Quest Designer Talks Level Creation and More

Cyberpunk 2077 has turned heads during the E3 2018. CD Projekt RED’s quest designer Patrick Mills took the opportunity to unveil more details about the studio’s upcoming first-person RPG. In addition to the huge amount of info that was already released about the game, we now have a chance to learn about Cyberpunk 2077 quest design, level design and more.

For starters he talked a bit about quests in general. Mills firmly believes that every quest no matter how long should contain at least one “twist.”

“We don’t want to make a situation where someone says ‘I’ve got a job, I need you to do the job…’ then you handle the situation, then you go back to them and they say ‘thank you very much. It can never be that simple,” he explained.

Mills continued: “And it could take a long time before you realize it’s a dead end, and once you reach that dead end, you have to be willing to go and walk all the way back. You can’t just give up and say ‘this is the end of the maze!’ You have to find your way out again.”

In addition, Mills expressed his ambition and hope that other developers will learn from what they are making for Cyberpunk 2077. “Quest design is not level design. It’s not story design. It’s not cinematic design. It’s–it’s a job that combines those things and facilitates and coordinates those teams,” said Mills.

“This is the first place I’ve ever had this specific breakdown of responsibilities. It’s how we make our quests, by having dedicated quest designers who are, in essence, directors of the many individual stories that a story is made up of,” he added.

The Witcher 3: Wild Hunt had amazing quest design, and if that’s anything to go by, we’re on for a winner here. We can hardly wait to see this game in action.

[Source: Gamasutra]

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