Need For Speed Shift, by Electronic Arts, has been a lot of praise for seemingly redeeming itself for the past releases in the series. Although that doesn’t stop the drama and backpedaling for misinterpreted statements.
Originally Andy Tudor, developer on Shift, stated that the damage effects were better in Shift than Gran Turismo 5. The reasoning behind this is because of GT5 having rollcages in the car. Shift does not have this at all within the game. Tudor then said that the inclusion of the rollcages made it not “quite so realistic”.
Many people took this as a bashing on GT5, and took offense to it. He has now revised/updated his statement to say that it was a good workaround, and that Shift has yet to need to do that.