Headshots & Friendly Fire: Round 9

Boom! Headshot!!

White Knight Chronicles Goes Online

I have to hand it to Level 5, as they added online play to their RPG, White Knight Chronicles, and the result is a deeply satisfying experience and a very deep online system overall.  You can take quests mid-campaign and jump online to play them with 3 friends.  The system is easy and works wonders for the whole Guild Quest system because some people like myself don’t usually get into side quests in an RPG, but this gave me a reason, because each quest felt like its own minigame.  Now add a system called Georama, where you can build your own town for the online community to visit.  Not only is it fun, but it is also a deep experience, as you can hire NPCs from the game world to work and build your town.  Now this is giving your game extra legs!  And it never feels tacked on, which is something you worry about on a game that is usually just a single player experience.  Bravo, Level 5.

Health Bars on Enemies

I wasn’t far into Darksiders when I realized that some enemies take a lot of hits to kill. The battles with these enemies seem to carry on for a long time, because you never know how many more hits it will take to kill someone. When playing Bayonetta, every enemy has a health bar, so you know whether the next combo will take down the enemy or not. In Darksiders, I almost never carry out a full combo, because it just isn’t worth it–I’ll get hit. Whereas in Bayonetta, I know when an enemy’s life is low enough for me to safely carry out a nice, long combo.

He'd better dodge soon.

Its Time for Big Daddy

Now, I am only 2-4 hours into Bioshock 2 upon writing, but I will say this: there are few greater joys then playing as a Big Daddy.  I feel like I could take on the world with a drill in one hand and plasmids in the other.  I was absolutely destroying splicers while the whole time thinking, “This is the way to go through Rapture.”  I think it’s a great way to give players a familiar Bioshock experience, yet make it completely different.

Full Health Recharge When You Die

If you die in Darksiders, the game will fill up three of your health bars, but it won’t refill all six health bars. For the majority of the game, this isn’t a problem, because you can find a health chest in some random office hallway or spider nest, but every once in a while you will come across a room that is filled with all sorts of bad news. If you come to a room with a few waves of really hard enemies, and you die, then you have to repeat the battle with only half your life. Granted, this only happened a couple of times, but the game shouldn’t force you into a battle with such a small margin of error.

RAWR!

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