In-House Developers are Hitting Their Stride on the PS3

October 25, 2010Written by Cameron Teague

Sony and its first-party developers have been talking about the potential of the PS3 since its launch, spouting off a percentage of the PlayStation 3’s power that they believe to have tapped. Now, just under 4 years into the console’s lifecycle, Sony believes that developers are very close to unlocking the full potential of the black beast.

In an interview with the Official PlayStation Magazine, Michael Denny, Sony’s VP of Worldwide Studios Europe had great things to say about upcoming third-party games but said in-house developers are where its at.

“A big philosophy behind forming Worldwide Studios is that we can have a network of key first-party developers who are able to share ideas, best practice, thoughts – creatively and otherwise.”

To further illustrate his point, Michael brings up the relationship between two of Sony’s biggest talents, Naughty Dog and Sucker Punch.

“I think the success of these studios is that a lot of them retain their independent views and creativity but lean on each other for support.”

It’s always great to see developers helping each other out, especially when they can produce games such as Uncharted 2 and Infamous. We cannot wait to see what happens when these developers really unlock all the greatness of the PS3.