In early 2010, Insomniac Games announced that they had partnered with Electronic Arts to create a multiplatform game, after 16 years of working exclusivity on PlayStation products. Brian Allgeier has shared some details on how Insomniac is creating Overstrike on multiple platforms, while still keeping their commitment to a high level of graphic fidelity.
Speaking about creating Overstrike on multiple consoles, Allgier told IGN:
It’s been a very exciting period for us… We’re retooling our technology and our engine to support both platforms. I think a lot of people might make the assumption that we’re developing for the PlayStation and then we’ll just port it over to the Xbox, but that is not the case at all. We’re developing one experience that can be ported to both platforms, and it will be the same experience.
It’s our own proprietary engine that we started developing three years ago. It’s all built from the ground up, and certainly we have a lot of the same experts who developed our previous engine that are applying a lot of the same components and concepts in terms of developing it, but it’s pretty much brand new.
Overstrike has been billed as a four-player co-operative action title that sees players team up to stop a global terrorist organization from eliminating mankind. It will be interesting to see how Insomniac’s new game compares to their PS3 exclusives.