The next generation of gaming hardware is on the horizon and with it brings new technology and higher development costs. Bearing that in mind, Epic Games president Mike Capps spoke to this reality, emphasizing the importance of being more efficient as a development studio going forward.
In an interview with Game Informer, Capps harkened back to the jump from Unreal Engine 2 to 3 and the massive changes it brought. “You saw what happened when we went from the Unreal Engine 2 to 3 generation in terms of the complexity of making games and the budgets that came along with that,” he said.
“If we don’t want to have 500-person teams on Gears of War 7 or whatever it is, we have to find a way to increase efficiency because you know next generation is going to have cooler graphics, more power, and more memory, and we’re all going to want to compete to be the very best looking,” Capps added.
Games are going to get more expensive to produce, and the only way studios are going to be able to keep up with the curve is to refine the way they make games. The dev teams that manage their resources the most efficiently will be the ones who come out on top. Mr. Capps says when he concludes by saying, “We’re just not going to win unless we find a way to be more efficient.”