Call of Duty: Black Ops Declassified will be releasing some time this year on the PlayStation Vita and Robert Huebner, Studio Head at Nihilistic answered some questions about the game on the PS Blog.
When talking about the multiplayer and how deep the weapon modding system was, he had this to say:
Weapons retain many of the attachments from previous games, with fan favorites such as suppressors, extended mags,underaction grenade launchers, and different optics. New additions also appear like improved grip, which improves hip fire accuracy, and adjustable stock, which gives full movement speed while using Aim Down the Sight.
In multiplayer, you’ll unlock these attachments by leveling up your weapons. You’ll be able to use up to two attachments with each primary weapon, and one attachment with secondary weapons.
Furthermore, he went on to tell us all about the Perks we can expect:
There are a total of 12 Perks in Black Ops Declassified, with a mix of returning and new abilities. Hardline, Marksman, Sleight of Hand, and Lightweight are all back, but new perks like Surplus (extra starting ammo and grenades), Hardwired (immune to Counter Spy Plane) and Toughness (reduced flinching when shot) are also important to remember when creating classes.
Lastly, he detailed what the single player campaign will involve:
The single-player campaign consists of intense and replayable objective-based missions that allow you to get better and better over time to improve your performance. The goal is to give the player the experience of striving for the “perfect run” through each mission.
Other information revealed in the interview was that, since gamescom, the game has undergone a significant visual upgrade, the multiplayer map Nukehouse will be an homage to Nuketown, grenades will be thrown using the touch screen (seemingly similar to Resistance: Burning Skies), and that there will be ‘Hostiles’ missions where you try to survive against wave after wave of enemies, receiving care packages along the way.