The Division Dev Sees Watch Dogs’ Delay as “Tremendously Important”

April 15, 2014Written by Jason Dunning


While the Watch Dogs delay from November 2013 to May 2014 may have disappointed millions of gamers worldwide, Massive Entertainment, the developers behind The Division, actually found it to be a good thing.

In an interview with Examiner, Massive Entertainment’s Managing Director David Polfeldt talked about how the delay was “tremendously important” for everyone at the studio to see:

It’s tremendously important for us as a developer studio to know that the owner and the publisher are ready to take that hit; and [the Watch Dogs delay] was a massive hit. I think their shares fell 25% on the day it was announced it was being delayed. It takes so much courage to live through that day and still think that was a good decision. So for us in the development [side of things], that’s an important message that ultimately the management will back up the goals that we have, which is the game has to be great.

That’s ultimately the end goal and then it’s a million times better if it’s on time, but if there is a choice between time and quality, then quality will win. If you look at Ubisoft you see a lot of people who have been in the company for over 20 years and that’s not very common today in corporate landscapes. But I do think that one of the reasons is people believe that ultimately this company has a very positive agenda about putting out good entertainment products and we’re willing to back it up, we’re will to take a few hits and some larger risks to make sure quality is very high.

Last we heard, The Division is still set to be released in 2014.