VizionEck is Coming to the PS4 From… VizionEck

Since the trailer explains everything you need to know, here’s VizionEck:

Okay, that actually didn’t explain anything, but the Lead Designer does say, “The announcement trailer has a lot of secrets and game features hidden in it.”

Anyways, VizionEck is an upcoming PlayStation 4 title coming from VizionEck, a development studio founded by Michael Armburst. Described as “technically an FPS” that “has very little in common with the traditional FPS,” VizionEck sees you playing as a Ranger – essentially just a cube.

To give you an idea of what VizionEck will offer in terms of art and gameplay, Armburst explained:

VizionEck’s art-style is focused on being clean and elegant. We really love the prospect of making a game that’s mathematically “exact.” Almost everything follows a strict set of rules. The resulting world feels extremely harmonious 99% of the time.

It also creates a great environment for the gameplay. One example of this is how VizionEck’s health system works. As a Ranger, your health is displayed as the brightness of your outlines. Solid white and you’re as healthy as an ox. Almost black and you’re on the brink of destruction. Even the smallest enemy shot would mark your end.

This actually has its advantages. The less health you have, the harder it is for enemies to see your outlines. Positioning yourself over a large black surface makes your cube practically invisible. Sneaking up on another player becomes easy.

Another example of how the environment creates great gameplay is with the spawn room. There are 24 blocks in the spawn room above, but not all of them are Rangers. By just staying still, you can hide in plain sight. Other players will not know if you’re just a block or if you’re a Ranger. If the enemy blasts the wrong block, it leaves that player vulnerable for a counterattack.

When we hear more about VizionEck (release window, price, a full-on gameplay video), we’ll be sure to let you know.

How does VizionEck sound to you? Let us know in the comments below.

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