Instead of saving a PS3/Xbox 360 Assassin’s Creed announcement for last, Ubisoft’s final reveal of their E3 2014 press conference was Rainbow Six: Siege. The above video features pre-alpha footage from a multiplayer match, so keep that in mind when watching it.
The official YouTube page reveals details for Siege, which includes it coming to PS4 in 2015:
Watch the world debut of Rainbow Six Siege multiplayer gameplay in this intense, new look into the gripping world of Rainbow counter-terrorism units. A hostage situation unfolds into a sequence of team strategy, breach and stronghold tactics, and close-quarters destruction, as attackers and defenders act and react to one unit’s attempt to overcome the other.
Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio for the new generation of consoles and PC. Inspired by the reality of counter terrorist operatives across the world, Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.
Rainbow Six Siege releases on the Xbox One, PlayStation 4 and PC platforms in 2015. This demo is the first in a series of trailers for Rainbow Six Siege. To see more videos about Rainbow Six Siege be sure to subscribe to the Ubisoft YouTube channel.
As part of a press release sent out after the announcement, Ubisoft further detailed Rainbow Six: Siege:
Development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal. Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position — by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more — or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.
Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.
Xavier Marquis, Ubisoft Creative Director then talked Siege:
As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction. Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.