Metrico, an “infographics action game” from Digital Dreams, has been confirmed for release on August 5 in North America and August 6 in Europe, exclusively for the PlayStation Vita.
You can check out the first gameplay video above, with Level Designer Roy van de Mortel explaining why it took them so long to show off the game in action, confirming at the same time that a demo will be available at launch:
The main reason we took such a long time to show gameplay footage is because we always felt the main mechanics of Metrico are quite tricky to explain through video. We never got around to solving this, even though this is probably a recurring issue for novel game concepts. We tried to explain the ‘Input Morphing’ mechanic in a blog post before, but it explains itself best when you play Metrico yourself. Those of you who already played Metrico will hopefully agree on this.
We tried to create a clarifying gameplay trailer using several different approaches, but it was hard and it took a lot of time, so we chose instead to invest that time to work on the game. In the end, actually playing the game, experimenting with all the different forms of inputs and getting direct feedback through playing is absolutely the single best way to understand Metrico.
Therefore we also decided to offer a sneak peek into the world of Metrico for everybody: A free demo will be available when Metrico releases. This demo consists of the entire first world. In terms of gameplay time, the first world is about 5% of the entire game. Please note that this world merely touches the surface of what we’re trying to do with Metrico. More inputs will be added in every world as complexity and difficulty increase. We sincerely hope you enjoy the demo and if you’re up for much more exploration and mindbenders, it will only be a few inputs away.
No price was revealed for Metrico, though they were able to confirm the file size is under 700MB.