New TowerFall: Ascension PS4 Patch Adds Nine New Variants, Fixes Bugs, & More

Catching it up to the Steam version, TowerFall: Ascension on PlayStation 4 was given an update earlier this week, which adds nine new variants, fixes bugs, balances the game, and more.

Check out the full list of patch notes below:

New Stuff

Nine New Variants

  • Regenerating Arrows – If you have no arrows, you’ll gain one after a short time
  • Regenerating Shields – If you have no shield, you’ll gain one after a short time
  • Infinite Drills – Drill arrows will continuously drill through surfaces forever
  • Anti-Gravity Arrows – Arrows will never fall or lose seeking
  • Small Quivers – Lowers your max arrow count to 3
  • Speed Boots – Increases your movement speed
  • Super Seeking Arrows – Arrows seek a lot more
  • Encumbrance – The more arrows you have, the slower you move
  • Trigger Corpses – Hold the shoot button to explode your corpse!

Added ~???~


  • Rebalanced a few Backfire versus mode level layouts
  • Bumping into a teammate (in Team Deathmatch or co-op Quest) will now trade an arrow to even out your arrow counts, if possible
  • You can now change your facing direction while ducking
  • Powerups spawned from the bottomless treasure chest will now timeout and despawn after 5 seconds
  • Removed variants from the Randomize Variants pool: Cursed Bows, Cursed Dodges, No Slipping, Start with Super Bomb Arrows
  • Made the Return As Ghosts ghost controls a bit faster and more responsive
  • Arrows no longer collide with treasure chests in the short time they are flashing after they appear
  • Can no longer hold the shoot button to prevent your corpse explosion with Exploding Corpses variant (the new Trigger Corpses variant replaced this)
  • Changed how Most Trigger-Happy Award is rated. Previously it went to the archer who shot the most arrows, now it goes to the player who spams consecutive arrows the most
  • Changed requirement for Massive Mythology trophy to 5,000 rounds (was 20,000)
  • Changed requirement for Thief’s Badge trophy to 10 diamond medals (was 30)
  • Changed time requirement for Time Lord trophy to 2:15 (was 2:00)

Other Changes

  • Added option to disable controller rumble
  • New variants added in patches will now show up as “NEW!” in-game the next time you play
  • Returning to Archer Select from Versus match end menu now un-joins all players, so you can all repick
  • You can now activate the Exploding Corpses and Return As Ghosts variants simultaneously
  • Random vetoed levels (press L2 on a level on the map to veto it) are now remembered until the game is restarted
  • Can now press the random veto button (L2) on the random map tile to quickly cancel all vetoes


  • Fixed Tall Tales and Massive Mythology trophies never unlocking
  • Fixed the new variant ‘!’ on the variants menu not drawing with the correct transparency
  • Fixed facing direction flipping when another player bumps you while you’re ducking
  • Picking up your own crown no longer counts toward the Usurper Award
  • Picking up your own hat now only counts toward the Most Fashionable award if you were previously hatless
  • Fixed Koala Hunter Award only counting stomp kills
  • Fixed replays during slow mo being really short
  • Fixed drill arrows still seeking while drilling when No Seeking Arrows variant is activated
  • Fixed being able to catch arrows if you dodge right as they hit you even if you have the No Dodging variant activated
  • Fixed Cursed Dodges variant killing you after an arrow catch if that arrow was caught during the grace period after being hit

For those who have played it, what’s your opinion on TowerFall: Ascension?

[Source: TowerFall Tumblr]