Assassin’s Creed Unity Delay Being Used to Address Mission Difficulty, Economy System

When Ubisoft announced that Assassin’s Creed Unity was being delayed from late October to November 11 in North America and November 13 in Europe, they didn’t say specifically what would be addressed in the extra days, just saying, “As we get close to the finish we often realize we’re near the target but we’re not quite there yet.

Talking with Videogamer last week, however, Senior Producer Vincent Pontbriand revealed the extra few days of development time have allowed them to address some of the feedback they’ve received during internal playtests:

One concrete example is the economy system where we could say, ‘Okay, this piece of gear is too expensive, no-one’s ever buying it, so let’s lower the price,’ and adjust the rewards of missions. Stuff like that.

Also, difficulty plateaus. We want [Assassin’s Creed] to remain mainstream and accessible, so we want to feel the difficulty plateaus, but we need to make sure the player’s always a notch better than the average difficulty of each mission, if that makes sense, so the player always feels empowered and strong.

You won’t be able to breeze through all the missions though, with Pontbriand adding, “So, level one, if they try to go on a three-star mission we want them to feel that wall. But the minute they are at three stars we want them to feel like they are ready to do that.”

The delay also allows them to work out a “few kinks and bugs.”

While we know there will be a day 1 patch to improve Assassin’s Creed Unity, Pontbriand didn’t reveal what exactly would be included.

[Source: Videogamer]

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