Valiants Hearts: The Great War director Yoan Fanise has decided that is it time for him to leave Ubisoft, and detailed his reasons in a recent interview with Gamasutra.
Fanise mentions during the interview that while the decision to leave was a difficult one to make, the large size of Ubisoft made it difficult to be creative, and the “human side” was sort of missing from the development process.
It was a very hard decision. The last 14 years in Ubisoft are unforgettable; it is like a family. I am proud to have been part of some of the most creative teams in the industry.
I’ve been lucky to develop games in very diverse types and sizes; the diversity of Ubisoft games and people is one of its best strength. As you can see in the photo, Beyond Good & Evil was a 30+ team production with a unique, creative mood that Michel Ancel is able to bring.
The more we grew, the more this mood diminished. 100, 250, 500 people…it was necessary due to the technical evolution and AAA requirements, but on the creative and human side something was missing.
When asked what he would do in the future, Fanise replied by saying he wants to “go real indie.”
There are a lot of really interesting opportunities, and I’m still taking time to find the one that is most exciting, Why not go real indie after have been called “fake indie” during my 2 years on Valiant Hearts?
Hopefully, Fanise is able to find a new place to work for soon, and we here at PSLS wish him luck.