Bastion and Transistor developer Supergiant Games‘ Greg Kasavin was recently asked during an interview with GamingBolt what he thought about the growing frame rate and resolution debate among the gaming community. While most developers end up getting caught up in the debate themselves, Kasavin said that he doesn’t have an opinion on the issue, and that it’s “reasonable for game players to expect great things” from the current generation of consoles.
I don’t have a take on it. I am in general against the act of diminishing or dismissing people’s feelings about things that are important to them. In the case of this particular debate, I think it’s reasonable for game players to expect great things from the current generation of consoles, especially given the long gap between console generations and the relative power and ease-of-use of modern-day gaming PCs.
In the same interview, Kasavin was asked how he felt about Microsoft’s indie parity clause as an indie developer. Kasavin responded by saying that it certainly makes things difficult for smaller developers, but that he also understands Microsoft’s stance.
I understand how from Microsoft’s perspective it may not be desirable to have a library of “hand-me-downs” from other platforms. It’s far less of an issue for AAA games because AAA games have the budgets and team sizes to ship their games simultaneously on many platforms, whereas for smaller developers, it can be almost impossible to go to every platform at the same time.
Kasavin went on to say that as a player, he wants a great lineup of games for his console of choice, and doesn’t care if they’re available on other platforms or not.
What do you think of Kasavin’s point of view?
For those who haven’t played it yet, don’t forget that Bastion is out for the PlayStation 4 on April 7.