Evolve Update “2.0.1” Now Out, Read Up on All the Changes Now

Those liking Evolve’s brand of multiplayer should be the recipients of a new “micropatch” from Turtle Rock Studios today, which brings with it, a host of tweaks.

The Evolve update is now live for all three (PlayStation 4, Xbox One, PC) right now, and you can check the full patch notes below.

CONSOLE(S) MICROPATCH 2.0.1 & PC MICROPATCH 2.1.1

GOLIATH

TRAVERSAL STAMINA

—Fully recharges 2 seconds slower when in combat

KRAKEN

LIGHTNING STRIKE

—Travels 1.5 meters per second slower

WRAITH

TRAVERSAL STAMINA

—Fully recharges 2 seconds faster when in combat

BEHEMOTH

STOMACH WEAK SPOT

—Reduced size dramatically

MELEE STAMINA

—Takes longer to recharge heavy hit when not constantly melee attacking. Light hits will be used for a period of four seconds.

TRAVERSAL STAMINA

—Added a one second delay before traversal stamina begins to recharge after use

—Entering the ball takes 5% more stamina

ROLL

—Reduced Hunter knock back

—Reduced roll damage

—Roll speed is slowed less by stasis effects

ARMOR

—Max armor increased by two bars

—Armor regeneration rate increased slightly

—25% more armor earned per meat

HEALTH

—Stage 2 health increased by 5%

—Stage 3 health increased by 8%

ROCK WALL

—Rock Wall is much less likely to have holes in it when spawned directly under a Hunter.

—Rock wall is initiated 46% sooner

—Level 1 wall width increased by 50%

—Level 2 wall width increased by 25%

—Level 3 wall width increased by 12.5%

FISSURE

—Can now be aimed until the Fissure effects are triggered

TONGUE GRAB

—Reduced diameter of the world collision

—Increased start radius

—Decreased end radius

—Reduced pause by 50% after successful grab

—Sped up tongue latch and pull back animations by 25%

HYDE

TOXIC GRENADE

—Proximity detonation radius increased from 5 to 8 meters radius to help vs a flying target.

TORVALD

AUTOFIRE SHOTGUN

—Damage reduced by 10%

—Reload increased by .25 seconds

MORTAR CANNON

—Damage reduced by 10%

ABE

TRACKING DART PISTOL

—Zeroed out rotation spread modifier when zoomed in

VAL

TRANQUILIZER GUN

—Zeroed out base rotation spread modifier

SLIM

LEECH GUN

—Damage reduced 30%

SPORE CLOUD LAUNCHER

—Increased proximity detonation radius for use against air targets

BUCKET

SENTRY GUNS

—Increased range by 10%

SUNNY

MININUKE GRENADE LAUNCHER

—Damage reduced 25%

In case you want to see the previous changes, here’s the last Evolve patch Turtle Rock rolled out. 

What should the studio tweak in Evolve next?

[Source: Evolve]

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