It looks like Assassin’s Creed Syndicate will have side-missions that actually connect to the story, as opposed to missions that simply exist to give players something to do.
In an interview with Official Xbox Magazine, Ubisoft Quebec Creative Director Marc-Alexis Côté explained that the developers are trying to “modernise the experience” and have side-activities “make sense for the players.”
In Assassin’s Creed we tend to be very generous with the activities that players can engage in, but one of the things that we need to do to modernise the experience is to make sure that those activities make sense for the players – and this is something that we are working on this year.
He then mentioned that side-missions will “make sense in the narrative quest of the protagonist,” and will connect back to the game’s main plot. This seems to suggest that there won’t be as many random side-missions as in some of the previous games, such as in Assassin’s Creed Unity.
Every activity that the player will do will make sense in the narrative quest of the protagonist. The goal is to take back London, so all the activities that you will do in the open world will serve that as well as the main storyline.
How do you feel about less random side-missions in Assassin’s Creed Syndicate? Do you think that will be a positive or a negative change?