Tired of doing the same old thing in Call of Duty campaigns? Then, you’ll be glad to know that Treyarch is overhauling the AI in Black Ops 3’s single-player and then some.
Speaking in the latest issue of EDGE, Game Director Dan Bunting reveals some of the changes coming to this year’s Call of Duty single-player campaign, and how the studio wants to improve the player’s control over the game.
We still push people into choke points and constrain heights, but we wanted to give players an extended mastery curve, to expand the upper limits of how they learn movement through the map…We automate a lot of things. We let players concentrate on the combat; everything else is fluid – it sublimates to a primal part of your brain.
In addition to this, Bunting talks about the AI in Black Ops 3, which includes a “nav-mesh” that gives your AI enemies a better understanding of the environment.
With the greatest reverence and respect for [Call of Duty], sometimes the tactic is just left trigger, right trigger, dead…With some of our new AI archetypes, that won’t be viable. We’ve also opened up the spaces, so you need much better situational awareness.
That’s certainly good news, no? Hopefully, this is a major step in making Black Ops 3’s campaign different from past entries in the series.
You can read up on our hands-on preview of Black Ops 3 right here to see how it’s shaping up so far.
[Source: EDGE via GamesRadar]