In a new behind-the-scenes video for Tony Hawk’s Pro Skater 5, titled THPS is Back, we’re given a look at the development process of the game, explanations of the course creator and community online mode, and more from Tony Hawk and the developers at Robomodo.
Over on the PS Blog, Robomodo President Josh Tsui talked about their approach to the title:
In case you need to get up to speed: our goal is to capture the combo-driven energy and tightly designed levels of the Pro Skater games while ambitiously expanding the experience with seamless online play. The gameplay is in the signature style of classic Pro Skater games in a brand-new set of levels with the same focus on daring objectives, fine-tuned controls, and high-score tricks — including manuals and reverts — for stringing together those huge combos.
Tony Hawk’s Pro Skater 5 launches on September 29 in North America and Europe for $59.99 on PlayStation 4 and Xbox One. The PlayStation 3 and Xbox 360 versions, however, cost $39.99, don’t include online play of any kind, and are “expected to release by Holiday 2015.”
Allowing you to play with 20 people at once, Tsui talked about the online play:
Online multiplayer is where Tony Hawk’s Pro Skater 5 truly takes off, letting players drop in and out of ongoing online skate sessions with friends and challengers from around the world; it’s like a skatepark that never closes. Complete missions, unlock new content, and level up online or offline, or go head-to-head on the fly against all takers in competitive matches.
After 13 years since Tony Hawk’s Pro Skater 4, are you excited for this new game in the series?