When Pete Hines, Bethesda’s VP of PR and Marketing, talked about Fallout 4’s graphics last month, he said they were dialed back in order to strike a balance: “We could make the best looking game possible, but we dial some of that back in order to allow for all of these other things.”
Discussing the graphics further with GamesRadar recently, Hines says they’re pushing it visually as much as they can, “while realizing that we are not making a game just for the sake of having it be the best looking game out there.” Using Skyrim as an example, he adds that Bethesda isn’t trying to make Fallout 4 the best-looking role-playing game out there:
It’s not meant to be the most stunning RPG ever. That’s not the stated goal. We want this massive interactive world, where you can talk to people, choose your own path and everything in the world has meaning and is an actual object.
Since everything in the world of Fallout 4 is tangible and items are actual items, Hines explained what happens when you set off a grenade in a room: “It’s going to blow shit around and knock it all over the place. You have to spend cycles and stuff tracking where all of that went, and how it’s going to bounce around.”
While the visual comparisons between Fallout 4 and other games will no doubt pop up, Hines says it isn’t fair unless that other game can do all the same things. “If you can deconstruct and reconstruct the world in real time, in the game, and you can pick up every single item and it’s not just a texture then we can talk. Otherwise, well then it’s a bit apples and oranges.”