To go along with the announcement that the PC version of Metal Gear Solid V: The Phantom Pain is now releasing with the PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 versions on September 1, Konami also revealed that Metal Gear Online has been delayed.
Finally, Metal Gear Solid V: The Phantom Pain also features the dedicated squad-based competitive multiplayer component, Metal Gear Online. Newly redesigned with the familiar gameplay and aesthetic styling of the acclaimed series, Metal Gear Online introduces Tactical Team Operations and features a ‘class system’ that more uniquely defines the strengths and abilities of player characters on the battlefield. As a result of the updated timing, console versions of Metal Gear Online will go live on October 6th, with the PC version set to release in January 2016.
As Konami also says, “Metal Gear Solid V: The Phantom Pain is 200x the size of its prologue and the expansive locations allow players to adapt their tactics to match the demands of the varied environment, creating an intuitive and utterly non-linear gameplay experience.”
What do you think of the delay?