Officially unveiling Fallout 4 at E3 2015, Bethesda was light on story details at the time, and instead chose to focus on its various features. According to Pete Hines, Bethesda’s VP of PR and Marketing, this was intentional on their part.
Speaking with IGN at gamescom earlier this month, Hines said:
I would be stunned if we said anything else about the story ever again [prior to launch in November]. We’re going to let everybody experience that in the game as much as possible. But there are certain trade-offs you have to make to build some amount of awareness to what the game is offering, so you’re willing to make some sacrifices.
Releasing just five months after the initial announcement, Fallout 4‘s quick turnaround is partly due to the fact that Bethesda knew it “would have a lot of buzz and noise around it,” and they wouldn’t need as long to build interest. Another factor was Game Director Todd Howard.
“If you ask Todd he’d probably prefer like a week or even a day between announce and launch,” Hines said. “He tends to hate showing his stuff before it’s out because he’s a bit of a perfectionist and it takes a lot of time away from making the game to work on demos or presentations.”
While the development team is “one hundred per cent focused on the game itself” right now, Hines mentioned that Bethesda has put some thought into what might come post-launch in terms of DLC, “but honestly that’s not a focus for anybody right now.”
Currently, we know they’ll be working on mod support, which is scheduled to roll out in 2016 on all platforms.
Fallout 4 releases on November 10 for PlayStation 4, Xbox One, and PC.