Sony Won’t Have Their Own Intensity Ratings for PlayStation VR Games

Although it was discussed internally, Sony won’t have their own Oculus-style ratings warning people of the virtual reality intensity in PlayStation VR games.

As Sony Worldwide Studios President Shuhei Yoshida explained to Digital Spy, they’ll instead go through rating boards like the ESRB and PEGI:

I’m a fan of the Oculus approach personally, to have ‘Intense’, ‘Comfortable for most’ or ‘Comfortable for everyone’, something like that. But I think our approach will be to go through each rating board, so PEGI for Europe.

We discussed it internally and it’s very subjective and difficult to work consistently as there’s so much content coming in. What causes the nausea? It’s not like everyone has the same reaction, everybody’s different, and people get used to some experiences.

This is so now. Because we are learning so much, we cannot just come up with one approach of our own, so we prefer to work with the industry.

He also discussed the development of the PlayStation VR headset, saying the biggest challenge issued by Masayasu Ito, head of hardware, to the mechanical engineers was that you could put it on and take it off with just one hand:

The earlier prototype of Project Morpheus had two sets of fit bands, which was a bit too complicated for our tastes, so the designers came up with this one big band that stretches and shrinks pretty easily, so you can handle it with one hand when you’re used to it.

It also lets you to pull out the display when you need to look at a smartphone or drink, because of the weight balance. This was important but super challenging for the designers and we are proud of what they’ve accomplished.

If you’re looking to pre-order PlayStation VR in North America, you’ll be able to do that tomorrow morning.

[Source: Digital Spy]