
Designed to target “all major reported issues,” The Witcher 3 update 1.22 was released today on PlayStation 4 and Xbox One, following its launch last week on PC.
Reportedly a 3.3GB update on PS4 and Xbox One, 1.22 fixes Roach and camera issues surrounding The Warble of a Smitten Knight quest, fixes an issue where some NPCs wouldn’t spawn after completing the Blood and Wine expansion, tweaks and improves the inventory system, and much more.
Here’s the full list of patch notes for The Witcher 3 update 1.22:
Changelog
- Fixes issue whereby Corvo Bianco upgrades would not complete if players left Toussaint while an upgrade was in progress
- Fixes issue whereby Roach would not move during the quest “The Warble of a Smitten Knight.”
- Fixes an issue whereby camera hard lock could not be enabled following completion of the quest “The Warble of a Smitten Knight.”
- Fixes issue involving incorrect progression of the “Wine Wars: Vermentino” quest if player had completed all “Wine Wars: Belgaard” tasks previously.
- Fixes issue whereby the “Envoys, Wineboys” quest would not progress correction under certain circumstances.
- Fixes issue whereby mutagen icons were not updated on Steam and Origin.
- Fixes additional instances of issue whereby interaction was sometimes missing from chests containing loot in the quest “Scavenger Hunt: Wolf School Gear” in Kaer Morhen.
- Fixes issue whereby some NPCs could not spawn after the completion of Blood and Wine.
- Adds Dark Iron Plate diagram to the crafting list.
- Fixes issue whereby upscaled levels of selected enemies would not be calculated correctly.
- Fixes issue whereby negative experience points were sometimes displayed if progress had been initially started in version 1.0.
- Fixes issue whereby a golem guarding treasure located between Bowdon and Brunwich could prove invulnerable.
- Fixes issue whereby Bandit Camp near Kilkerinn Ruins could not be marked as cleared.
- Fixes issue whereby Roach’s tail could vanish.
- Fixes issue whereby some enemies’ upscaled level would be improperly displayed as too high.
- Fixes issue whereby it was possible to permanently lose swords in Gravity Cave.
- Fixes issue whereby an improperly high amount of experience could be required to level up above level 96.
- Corrects Blood and Wine and Hearts of Stone credits.
- Fixes issue whereby it was impossible to obtain the gwent leader card “Francesca Findabair: The Beautiful” after finishing the main story.
- Fixes the issue whereby the corpse of Golyat had corrupted visuals.
- Introduces tweaks and improvements to the inventory system.
- Fixes issue whereby picking up only one piece of dirty cloth at a time during the “Burlap is the
- New Stripe” quest could block progress.
- Fixes issue whereby borders established during the “Night of Long Fangs” quest would sometimes exist after completing the quest, preventing users from exploring Toussaint.
- Fixes issue whereby sword sound effects when Eredin was hit could be muted.
- Fixes issue whereby some streamed audio assets could not be played.
- Fixes issue whereby The Wicked Witch could be rendered invincible.
- Fixes issue whereby Majordomo could refuse to move in to Corvo Bianco.
- Fixes issue whereby the “Contract: Bovine Blues” quest did not progress correctly if the “Big Feet to Fill” quest had not been completed.
- Fixes rare issue whereby the “Be it Ever So Humble” quest did not progress correctly.
- Fixes issue whereby the “empress” ending would not trigger under certain circumstances.
- Fixes issue whereby Legendary Feline Silver Sword was one one of the ingredients required to craft Grandmaster Legendary Griffin Steel Sword.
- Fixes issue whereby diagrams required to progress in the “From Ofier’s Distant Shores” quest could not be looted from a chest.
- Fixes issue whereby Aerondight acquired in New Game Plus mode would not scale to Geralt’s level.
- Fixes issue whereby extra ability slots would not unlock correctly while researching mutations.
- Fixes issue whereby pressing ‘O’ would add an unlimited number of Decoy gwent cards.
- Fixes interaction with noticeboard near the Little Flint Girl.
- Fixes possible exploit enabling unwarranted gains in experience points during “The Path of Warriors” quest.
- Fixes issue whereby the player was sometimes unable to progress in the “Gwent: Never Fear, Skellige’s Here” quest.
- Fixes issue causing infinite loading screen after leaving portal in the “Turn and Face the Strange” quest.
- Fixes issue whereby one of Geralt’s hairdos could be more visible than it should when using Feline Grandmaster chest armor.
- Fixes issue whereby Viper Armor could change color to red when displayed on armor stand in Corvo Bianco
- Fixes issue whereby the collar of one of the armors was red.
- Fixes issue whereby Marlene would be unable to engage in conversation.
- Fixes issue whereby Oriana’s guard could become translucent during the “Night of Long Fangs” quest.
- Adds display of food or drink vitality regeneration amount.
- An art dealer sets up shop near Lazare Lafargue’s Workshop in Beauclair.
- Fixes issue whereby access to the Alchemy Table could be blocked.
- Fixes issue whereby stamina would regenerate at a larger rate than it should after starting a new game.
- Fixes issue whereby players could knock down horses.
- Fixes issue whereby dogs and wolves would not die immediately after being knocked down and frozen at the same time.
- Fixes issue whereby the “Wine Wars: Consortium” quest did not progress correctly.
- Fixes issue whereby the “A Lady, Her Knight and True Love” quest could be restarted even if Jacob was already dead.
- Fixes issue whereby courtesans at Belles of Beauclair could reappear in the room after a sex scene.
- Fixes exploit whereby Aarding a beehive towards the dwarven blacksmith in White Orchard was possible.
- Fixes issue whereby an infinite loading screen could occur after fist fight with Baron in the “Family Matters” quest.
- Fixes exploit whereby Aarding a beehive towards the dwarven blacksmith in White Orchard was possible.
- Fixes issue whereby the game could crash after meeting the knights from the “Envoys, Wineboys” quest.
- It is now possible to acquire the “Emhyr var Emreis: Emperor of Nilfgaard” gwent card from the innkeeper at the Inn at the Crossroads in cases where this formerly was not possible.
- Fixes issue whereby music/sound effects would sometimes not play.
- Fixes issue whereby day value was missing from displayed total played time.
- Fixes issue whereby Marlene could disappear from Corvo Bianco after a few hours.
- Fixes a rare issue whereby players could lose earned levels.
- Fixes issue whereby witcher gear and diagrams could go missing.
- Fixes issue whereby Geralt could die after a loading screen in the “Turn and Face the Strange” quest.
- Fixes issue whereby a noblewoman in red would sometimes follow Geralt everywhere he goes.
- Fixes issue whereby body parts would sometimes remain suspended in midair after an enemy exploded.
If you missed the announcement at E3, a standalone Gwent game is coming to PS4, Xbox One, and PC. You can read our preview over here.
[Source: The Witcher (1), (2), Reddit]
Essential Reading:
- PSN Maintenance Scheduled for June 22, 2016
- 10 Disappointments From Sony’s E3 2016 Press Conference
- E3 2016 Gave New Life to Three of Gaming’s Biggest Franchises
Disappointments From Sony's E3 2016 Press Conference
-
10 Disappointments From Sony's E3 2016 Press Conference
-
Ended Weak
Despite having an interesting trailer early on in the show, Sony Bend's Days Gone was a poor show closer. It looks to be a post-apocalyptic shooter without a real hook, and there was really nothing that stood out. Hopefully the game will turn out to be something special, but this gameplay demo just looked like a generic shooter with zombie mutants.
-
Poor Communication
Sony took a cue from Phil Spencer's playbook, and made the focus all about games this E3. That's a surefire way to have a solid press conference (and it's why Microsoft has had good ones the past two years), but Sony didn't have enough people discussing the games being shown off. Not only does this mean that gamers get less information on big games, it also led to confusion as the PlayStation VR block transitioned right into Call of Duty: Infinite Warfare without anyone stating that the VR portion was over.
-
Missing
The two big announcements last year were that Shenmue 3 and Final Fantasy VII Remake were finally happening after heavy fan demand (at least for the latter). This year, both of these titles were completely absent from the press conference. That's incredibly disappointing, and considering one of the announcements last year was for a Kickstarter of all things, it'd be nice to get an update.
-
2017 & Beyond
After a sizzle reel showing off a bunch of great PS4 games that weren't shown off (like Gravity Rush 2), the press conference ended with this screen. It was basically a reminder that Sony doesn't have a ton planned for this holiday season in terms of first-party games (just like last year). While I get why Sony wouldn't want to give a year for something so early in development like Death Stranding, it's disappointing to see a gameplay demo of God of War and not even know if it's coming in 2017.
-
More Vaporware
One of PlayStation's bad habits as of late has been announcing games before there's really a game to show off. We've seen crowdfunding campaigns announced (twice!), and it's time to stop announcing games if there's not even a trailer. The latest culprit was the Crash Bandicoot remakes, which are being done by Activision. I'm hopeful these remakes will turn out well, but there's no reason to get excited when there's nothing to go off of.
-
LEGO Star Wars, Seriously?
The most baffling moment during Sony's press conference was when they showed off a trailer for a new LEGO game. Yes, the same LEGO games that haven't evolved in a gameplay capacity since the PlayStation 2 somehow got press conference time. I really don't get it (especially since the trailer was unspectacular), and it was filler at best.
-
No Sucker Punch
Rumors were abuzz about Sucker Punch unveiling their next game at E3 2016. That didn't happen, although the rumors about a Spider-Man game were true albeit developed by Insomniac. It seems like we'll all have to wait a bit longer to know about the inFamous developer's next game.
-
Where Were The Indies?
One of the great things about recent Sony E3 conferences is that indie titles have gotten time to shine on gaming's biggest stage. That wasn't the case this year, as indie games were barely shown off. It's a far cry from last year where publisher Devolver Digital got an entire sizzle reel for their line-up of games, and No Man's Sky got a gameplay demo.
-
RIP Vita
The PlayStation Vita got about 6 seconds of conference time last year. This year the console wasn't mentioned a single time besides a copyright at the very end of the show. Talk about another nail in the coffin for a handheld that could've been so much better than it has.
-
PSVR
By far the biggest disappointment was how poorly a job Sony did trying to sell PlayStation VR. Despite the device coming out this October, most of what was shown were dubbed as "experiences," and not full games. Tech demos really aren't the best way to show off how rad Virtual Reality is, and one of the few games that were shown (Resident Evil 7) received a non-VR demo immediately afterwards basically signalling to players that they don't need virtual reality to play it. That's a poor showing for what is supposed to be the future of gaming.
