Shadow Warrior 2 for PC will hit its 2016 release window when it launches on October 13, but the PlayStation 4 and Xbox One versions have been delayed to early 2017, Devolver Digital and developer Flying Wild Hog announced today. A reason for the delay wasn’t given.
In Shadow Warrior 2, protagonist Lo Wang is a reclusive mercenary on the edge of a corrupted world who must use guns, blades, magic, and wit to defeat the demonic legions he inadvertently corrupted. Featuring single-player and online co-op for four players, here’s what to expect from Shadow Warrior 2:
Complete outrageous missions, collect powerful new armor, arcane relics of legend and choose from an array of masterfully designed weaponry – including a katana chainsaw that allows you to carve up your enemies in real-time. Finesse is the name of the game when it comes to dynamic dismemberment.
Remarkably bigger in every way than its predecessor, Shadow Warrior 2 has been designed as an open, vertically scalable world to explore. Each new unique environment is jaw-droppingly gorgeous and hosts a procedurally generated loot system so no two playthroughs will ever be the same.
Flying Wild Hog Studio Director Michal Szustak said:
The reception to each new bit of Shadow Warrior 2 that we share has been thrilling and our team is excited – and relieved – to finally share our work with the fans. We think our small studio has accomplished something special with Shadow Warrior 2 and hope that both fans of the classic FPS and those that enjoy more modern shooters will enjoy the game.
In early August, Flying Wild Hog said they were targeting 1080p/30 frames-per-second with the PS4 and Xbox One versions of Shadow Warrior 2.