At 2pm PT/5pm ET today, Gearbox will release the latest Battleborn update, which adds support for the new Attikus and the Thrall Rebellion story DLC, the new PvP mode Face-Off, and numerous changes and fixes to the characters, campaign, interface, and performance.
Here’s highlights of the Battleborn October Update, which launches today on PlayStation 4, Xbox One, and PC:
General
- Removed collision with allied players
- Attempting to stand inside an ally will gently nudge the players apart
- Bullets and projectiles also pass freely through allied players
Campaign
- Significant revisions have been made to Bliss Golems in The Algorithm, The Void’s Edge, and The Sentinel
- Golems can now be damaged at any point of their body, but receive significantly more damage at their cores
- Reduced the effectiveness of circle-strafing around Golems
The Algorithm
- The Galactic Emperor now damages melee players more consistently
- Frigid Guardians can no longer burrow underground
- Increased the number of attacks capable of destroying the Frigid Guardians while they are deploying during the Galactic Emperor encounter
- Improved the hit box of the Galactic Emperor’s ice armor
The Sentinel
- Guardian Vyn and Guardian Arc no longer regenerate their core armor
The Void’s Edge
- Reduced the number of enemies that spawn during the third force field defense
- Improved S1.Wolf’s pathing to prevent him from getting stuck
- Increased the amount of loot in the locked armory rooms
- Activating the jump pad to go around the third force field no longer requires players to continuously stand on its capture pads
Performance
- Significantly reduced character selection load times for players with a large number of loadouts
- Improved lighting performance in Prologue.
- Significant performance improvements in Snowblind, Monuments, and Outskirts
Gear
- Blissbeast Skull Plate: Changed the functionality of the Legendary effect from conditional damage reduction to conditional health regeneration
- Boots of the Brute: The Legendary effect no longer slows multiple targets when using area of effect attacks
- Bunker Buster: The bonus damage of Bunker Buster’s Legendary effect no longer increases penetrative health damage
- Executive Insurance Policy: The Legendary effect now activates when players receive full shields due to shield healing
- Lorrian Purse Cutter: Players can no longer steal shards from non-player characters with the Legendary effect
- Veil Manipulator: Increased the maximum health regeneration per second granted by 50%.
- Voxis Core: The Legendary effect now affects non-Battleborn enemies
- “White Lightning”: Uncommon variants of “White Lightning” now give -CC Duration while all skills are on cooldown instead of + Sprint Speed after collecting a pickup
Interface
- Players now receive an “Annihilation!” gameplay notification when all players on the enemy team are dead simultaneously
- Increased the readability of the minimap for Broadcasters, in Story, and in Versus
- Players can now expand their maps while waiting to respawn in Versus games
- Players can now view other players’ gear loadouts post-match
- Players can now choose how Health and Shield Regeneration values are displayed by changing the “Regen Text Display Mode” in the Gameplay Options menu
- “Always Display Regen” – Regeneration values always reflect the potential health and shield regeneration, even when not currently regenerating
- “Only Effective Regen” – Regeneration values reflect the current health and shield regeneration, and are not visible when not currently regenerating
- “Never Display Regen” – Regeneration values are never visible
- Players can now sort their titles and challenges by their completion percentage
- Players can now clear all Command menu unlock notifications in the Gameplay Options menu
- Improved UI support for 21:9 “Ultra-wide” resolutions in the Gear menu
Quality of Life
- Players can now save multiple loadouts simultaneously
- Selecting a random character no longer automatically selects a skin, taunt and gear loadout on occasion
- Added a “Left Match Early” report option for players who have abandoned the match
- Removed the ability to report players for “Frequently Idle” or “Cheating” prior to a match’s start
- Splitscreen players can no longer be removed from two-player games due to inactivity
- Added a training hint about teleporting when players are low on health
- Banned users now receive additional information when attempting to connect to a game
- Added in support for Logitech ARX Control
Broadcaster Mode
- Added vertical movement control while in free camera mode
- Improved the smoothness of third person camera mode.
- Broadcasters can now see gear that has not been activated by players on the Scoreboard
- Inactive gear appears grayed-out to Broadcasters
- Removed black-and-white filter when Broadcasters exit the confines of the map
- Added gameplay notifications for Broadcasters
- Holograms of unpurchased Buildables now appear for Broadcasters
- Improved the visibility of player outlines through terrain
- Hiding the Broadcaster hotkey interface also hides the F1-F10 player selection hotkeys.
- Added a Broadcaster section to the Options menu
- “Camera Clipping” can be changed to prevent third person cameras from clipping into geometry
- Broadcasters can select whether or not the Death Recap screen appears by default
Matchmaking
- Players can now select a specific server region when entering a private match.
Audio
- Ultimate skill voice over lines are now audible by all players regardless of distance.
- Fixed an issue that caused certain sounds to only utilize rear audio channels in surround sound audio configurations
There’s also a number of bug fixes, text adjustments, character balancing changes, which you can learn about over here.
For the Attikus and the Thrall Rebellion DLC Story Operation, it’s included inside the $19.99 USD Season Pass, or you can get it separately for $4.99 USD/700 Platinum in-game. Telling the story of Attikus and what motivated him to fight in the Thrall uprising, it includes new skins (two for each of the current 28 heroes are unlockable), taunts, and chances to earn Faction Commander Packs. Gearbox adds that it’s highly replayable with dialogue, enemies, and objectives changing depending on the current playthrough.
Next up for Battleborn, the 29th hero, Kid Ultra, will release within the next few weeks. Additionally, the second DLC Story Operation, Toby’s Friendship Raid, comes out later this fall.
Will you be playing Battleborn today after the update goes live?
[Source: Battleborn (1), (2)]
10 Series That Could Be Reinvigorated by PlayStation VR
-
10 Series That Could Be Reinvigorated by PlayStation VR
-
Ape Escape
Ape Escape has always relied on gimmicks. Some of these gimmicks turn out to be amazing features (analog sticks), while others collect dust (Move controllers). Well, since everyone is dusting off their Move controllers for PS VR anyhow, I think it's time for a new console entry in Ape Escape. A new game set in VR could do wonders, but it'll have to play like the original. It can't be an on-rails shooter, as players want to explore and find monkeys. Do it right, and Ape Escape can live once again.
-
Cool Boarders
Despite being a huge hit on PS1, the Cool Boarders series has been dormant for over a decade now. I think it's time to bring the name back, namely because I think a snowboarding game in virtual reality would be pretty sick. Make it more like classic SSX, and I think Sony could deliver a thrilling snowboarding experience for PS VR owners.
-
Jet Moto
Despite there being so many racing games coming out each year, most of them focus solely on cars. That's pretty ridiculous when you think of how versatile the idea of racing is, and I'd love to see Jet Moto put the spotlight back on jet ski racing. The series found a successful audience in the 90s, and I think it could do the same on VR. It'll also feel fresh, and that's exactly what virtual reality titles should be.
-
Jumping Flash!
Jumping Flash is screaming for a virtual reality update. This platformer is a cult classic, and due to its HUD, it already seems pretty futuristic. The rough rudimentary 3D worlds also lends itself to a style that seems fitting for a weird VR environment, so I don't even think much needs to be adapted to work. Make it weird and trippy, and Jumping Flash can find a whole new audience.
-
Killzone
Originally dubbed as the "Halo killer," Killzone has never lived up to the lofty expectations that Sony set for the franchise. The latest entry for the series, Shadow Fall, was a mediocre affair that didn't do much to impress beyond its gorgeous graphics. I think the series can finally find its way to the top of the first-person shooter genre if becomes the first major series to focus exclusively on VR. Not only would it give Killzone a purpose, Sony could also use it to show that major franchises will show up on their headset.
-
PaRappa the Rapper
There are few worlds I want to visit more than the one I've seen in PaRappa the Rapper. Everybody seems to love music, the characters are all outrageous, and frankly, I just want to hang out with PJ Berri. If the rhythm game took place in VR then it could let players explore its wonderful world, while also delivering more of the great gameplay fans have come to expect from the series.
-
Ridge Racer
Despite not being a first-party title, Ridge Racer will always be synonymous with PlayStation. While the most recent outing was hit by a terrible pricing model (seriously, what were you thinking Namco?), the Ridge Racer gameplay still holds up. Drifting around a corner is still super satisfying, and I hope to do it again soon. Just in VR this time, since Ridge Racer needs to find a way to stand out from the crowd.
-
Siren
Horror games seem like a perfect fit for virtual reality, which should give Sony a chance to use their criminally underrated Siren series. It produced one of the scariest games on both PS3 and PS2, and I think a new VR-exclusive entry could do very well. While the series doesn't have a ton of brand recognition, Sony could still up the promotion and make it the big deal it deserves to be.
-
Tron
If one series screams "please do something with me in VR," it's Tron. Disney's franchise may be best known for its films, but video game entries have helped keep the brand alive. I think a new entry (although I'll settle for a port of Tron Evolution) could shine on VR, and I really want to ride a light cycle!
-
Wipeout
Few of Sony's series have a soft spot in my heart as much as Wipeout, which is why it's sad to see the best futuristic racing series just treading water at this point. It has never been a huge success, but if made out to be virtual reality's big racing series, it could finally connect with a bigger audience. The fast-paced racing would be a complete thrill in VR, so let's hope this happens.
