The Elder Scrolls Online didn’t launch for the PlayStation 4 and Xbox One until a year after the PC version, but the MMO is more popular on consoles, according to game director Matt Firor. Speaking to Polygon, Firor revealed that the player base is “pretty much” divided between all three platforms, with each taking a 30 percent share, “give or take.” He further said:
Console launch was everything that we wanted with the PC launch and more. All service completely melted at like 12:01 a.m. Our North American server went down for four hours because so many more people were playing than we had thought were going to be playing. Our forecasts were way low.
Firor didn’t release exact figures but we’re told that there were about “500,000 people simultaneously on the system” a week after the console launch. “That tells you how big this was. It was insane,” he added.
The Elder Scrolls Online is set to receive an update on October 18, the details for which you can find here.