Sometimes the best games aren’t about putting a bullet into the brains of waves of enemies. Often great games don’t elicit any sense of violence or combat at all. Sometimes it’s the sense of discovery and beauty that a world provides that drives players to keep going. Instead of destroying things, you build things up. Instead of killing everything in the game world, you cultivate and celebrate life. This is Yonder: The Cloud Catcher Chronicles.
Developed by three people with some impressive resumes (Devil May Cry, Arkham Asylum, and more), Prideful Sloth is taking a decidedly lighter approach than their history may suggest. Their aim is world building, making an environment that feels open and alive, full of stories to tell and interesting things to see. Yonder may seem like an indie game at first glance — and technically it is — but the inspiration for its massive living world comes from the likes of Destiny, Zelda, Harvest Moon, and even some smaller games like Supergiant’s Bastion for the unique and compelling characters that can be found throughout.
The influences of Harvest Moon and Zelda are the most clear and can be felt rippling throughout the game design. Once I got my hands on Yonder it was one that I didn’t want to stop playing. My appointment was scheduled for 30 minutes, but 20 minutes past the end of it I found myself still running around in Gemea, playing with Groffles (I hope I spelled that one right), and cleaning up the murk that is infecting the world. There’s something addicting and serene about Yonder, and of all the games I played at PSX 2016, it was the one that I was most happy to just wander around in, taking in the scenery, talking to villagers, and befriending the animals. Even the PR at my Hand of Fate 2 appointment understood my being late because it’s just that easy to lose yourself in Yonder.
Harvest Cloud Catcher
I ran around collecting wood and stones to construct things, searched for some berries so that I could bring a Groffle back to the stable and run around with a fox. I found little sprites that are the only beings who can dispel the murk. I even customized my character and made him look like a wannabe from Jet Set Radio. There was so much to do in the limited demo that I felt I could have kept playing longer, which speaks volumes to what we’ll see in the full game. The area I played was a single biome, of which there are eight. Day/night cycles have an effect on the natural order of each one. Apparently seasons impact each as well, but I wasn’t able to see that aspect. I was reminded constantly that this was the first public playable build, in pre-alpha state, but I was still highly impressed with the polish and promise that it showed.
It should be said that combat is completely absent from Yonder. Tools can’t even be used unless you are using it specifically at the object it is intended for. For example, you can’t use the ax to kill animals, it can only be used to cut down trees. It’s not that Yonder wants to preach pacifism, but killing animals isn’t the point, so by removing the ability to do anything violent, Yonder is allowed to focus on what it does best. What it does amazingly is show off a bright and big world, one that’s alive and full of wonder, and I can’t wait to explore its every border and boundary when it releases in 2017.
Check out the latest PSX 2016 news and hands-on previews on PlayStation LifeStyle.
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Cameron Teague
I loved the fact that Sony showed games from all different genres. It seemed like there was something for everyone in this presser and Sony spent a majority of the time showing what we all want to see and that is games.
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Chandler Wood
Sony's PSX showcase hit all the right beats. It had the right balance of games to keep everyone interested and hooked. There were some fun surprises, some expected reveals, and overall great pacing to keep the show moving along. Sony been learning quite a bit this generation and they're getting better and better making sure gamers know the PS4 is the best place to play.
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Stephen Bitto
When you combine their PSX keynote with their E3 conference, PlayStation makes a strong case that they truly have the best place to play.
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Zarmena Khan
I was pleasantly surprised. We got to see a lot of games and that's all I really wanted. I'm excited to get my hands on the Uncharted 4 expansion. Looks awesome! And I can't wait to see more of The Last of Us Part II.
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Alex Co
What can I say? Sony brought the hammer down! Bunch of game reveals, trimmed the fat, and even the Vita got some love.
Gone are the days when press conferences gave a chunk of its time to talk about sales, and other stuff that people don't really want to hear on stage. Now, the bigger question is: when will we see the games revealed? At this point, Sony has a TON of games announced, but a lot don't have release dates. I suspect we'll see some of these games at the PS4's tail end, which wouldn't surprise me one bit.
I have no clue how Sony will top this year's PSX presser with next year's E3 press conference, or even PSX 2017's.
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Mack Ashworth
In my eyes, PlayStation Experience 2016 was a huge success. Big proper exclusives from Naughty Dog started and concluded the show in style. Though PlayStation VR didn't get much attention, it was good to see a wide variety of genres talked about, and of course the PlayStation Vita support was appreciated.






