For Honor‘s update 1.05 recently went live on PC, with Ubisoft noting that it’ll hit PlayStation 4 and Xbox One in “approximately” a week’s time. Patch notes are now available, however, which detail a plethora of fixes being implemented to various aspects of the game. Without further ado, here they are:
Superior Block feedback
- Warden’s Top Light opener Superior Block visual effect applied on sword.
- Kensei’s Dodge Forward, Left, Right Superior Block visual effect applied on sword.
- Removed Guardbreak Cancel from Shield Tackle Cancel Moveset description.
- Updated Guardbreak Tutorial text for more clarity on Counter Guardbreak.
- [Bug Fix] Counter Guardbreak ability is no longer affected by the Debuff Gear Stat.
- [Bug Fix] Assassins not falling Unbalance when thrown out of stamina is resolved.
- [Bug Fix] Revenge activation no longer interruptible by Emotes.
- [Bug Fix] Fixed inverted Kensei Emotes “Wipe Blade” and “Arm and Armed”.
- [Bug Fix] Hidden Stance input improvement
- [Bug Fix] Nobushi’s bleed can no longer be applied without hitting target
- [Bug Fix] Using Shove on an enemy about to fall used to change their fall reaction
- (enemy would land on their feet instead of falling on their back).
- [Bug Fix] Blocking External Attacks while in Full Block Stance now costs stamina
- Heavy Finishers hit areas updated
- Health regeneration only works from Idle
- Health regeneration set to 12HP per tick (from 10HP)
- [Bug Fix] Shield Basher functionality will no longer be partially deactivated on death.
- Boosts are no longer available for pick-up at round start, they now appear 20 seconds after each round starts.
- The time to pick up a Boost has been increased from 1 second to 2 seconds.
- The following changes have been made to help shorten the average match length:
- The Hero Kill reward has been increased from 27 to 35 points
- The Streak kill bonus awarded per subsequent kill is now 10, 15, 20, 25 and 30 points instead of 5, 10, 15, 20 and 25.
- The “Savior” reward (assisting a friendly in a duel) has been increased from 10 to 15 points
- Introduced the “Avenger” renown bonus that rewards 15 points (Killing an enemy who has recently killed a team mate within a 10 second timeframe)
- Changed the “Honor” bonus of 1 vs 1/2/ 3/4 to 15, 20, 25 and 30 points from 10, 15, 20, and 25 points
- Base respawn time has been reduced from 12 to 10 seconds
- The Hero Single pick option has been added to custom matches, accessed on the rules page.
- Attack and Defense stats no longer apply when in Revenge mode. Only the Revenge Attack and Revenge Defense stats apply when in Revenge.
- Debuff Resistance will no longer reduce the Guardbreak Counter window of opportunity.
- Revenge gain by Defense is now applied only when you block or parry a hit.
- Revenge gain by Injury is now only applied when you get revenge from taking damage.
- Revenge mode Defense (found on Weapon slot 2, usually hilt)
- maximum bonus decreased from 48.2% down to 32.1%
- maximum penalty decreased from -16.1% to -10.6%
Revenge gain by Defense (found on Weapon slot 2, usually hilt)
- maximum bonus decreased from 36.2% down to 24.1%
- maximum penalty decreased from -12.1% to -8.0%
Revenge mode attack (found on Weapon part 3, usually guard)
- maximum bonus decreased from 48.2% down to 24.1%
- maximum penalty decreased from -16.1% to -8.0%
Revenge mode duration (found on Helm part)
- maximum bonus decreased from 54.0% down to 25.0%%
- maximum penalty decreased from -18.0% to -8.3%
Sprint Speed (found on Chest part)
- The maximum bonus decreased from 18% down to 9%
- The maximum penalty decreased from -6.0% to -3.0%
- All Daily Orders and Contract Orders can now be done in PvP and PvAI without distinction.
- Added Daily Orders that can be done regardless of the game mode you play.
- Team icons disappear from the chat window once the chat has timed out.
- Players will no longer be paired on the same team when paying in 1v1 Duel after re-inviting a player who has quit
For more details and developer comments, follow the link below.
[Source: For Honor]