7 Days to Die Update 1.12 Today Includes Several Bug Fixes

Designed to fix some gameplay, audio, art, crashing, and frame-rate issues, 7 Days to Die update 1.12 is now beginning to roll out on PlayStation 4 and Xbox One, developer The Fun Pimps has announced.

Here’s the full list of changes:

Bug Fixes and Improvements

Gameplay

  • BEWARE OF DOGS! We fixed a bug that was preventing them from reaching top speed
  • Fixed an exploit that allowed players to steal owned minibikes
  • Fixed an exploit that allowed players to duplicate minibikes and any items in their shopping baskets
  • Fixed an exploit that allowed players to duplicate items using campfires
  • Fixed an issue that would cause a client to spawn with an empty inventory if the network disconnects during their first attempt to join a session
  • Fixed an issue that would cause a held minibike chassis to become stuck in the world when the player quit
  • Fixed an issue that caused the minibike’s light to turn off when it was hit
  • Fixed an issue causing falling debris to destroy iron bars placed on their side
  • Fixed an issue with animal hide leg armor that allowed it to be equipped on top of other leg armor and become unequippable
  • Fixed an issue that was causing windows to rotate 90 degrees when upgraded to iron
  • Fixed an issue that prevented storage boxes from being rotated
  • Fixed an issue that would cause wooden signs to be doubly placed when placed on a supply crate
  • Fixed an issue that prevented wooden signs from being written on in single player after being written on in Split-Screen

Art/Audio

  • Fixed an issue that prevented fire sounds from playing when zombies were burning
  • Fixed an issue that prevented some biomes’ ambient SFX from playing
  • Fixed an issue that would cause the panting SFX to continue playing even if stamina was replenished
  • Fixed an issue where the player wouldn’t animate from another player’s perspective when shooting with the Wooden Bow
  • Fixed an issue that was causing the sneaking status icon to remain on the screen after death
  • Lowered volume of SFX associated with canceling an item in the crafting queue
  • Fixed an issue that prevented the Auger and Chainsaw idle SFX from playing when switching between them
  • Fixed an issue where picking up and dropping items in the backpack and toolbelt would occasionally cause some UI overlap
  • Fixed an issue that caused the horn sound to play over and over on the minibike when trying to access it while not being the owner

System/Stability

  • Fixed a crash that would occur when a player would quit out of a split-screen multiplayer game while a player in the game was on a minibike
  • Fixed an issue that would cause items to vanish if the Host disconnected from an online multiplayer game while a client was attempting to move them into their inventory
  • Fixed an issue that was causing frame-rate spikes when Vault Doors would fall off

If you’re experiencing MD5 errors, the development team says, “We are continuously looking for ways to improve stability and tracking down causes for MD5 resets is at the forefront of those efforts.” The last few patches have helped reduce the number of these errors dramatically. “That said, we will continue tracking these issues and look for ways to fix them as we find them,” they add.

A release date hasn’t been given for the next patch, but The Fun Pimps teased that “there are features coming to console soon.”

[Source: 7 Days to Die (1), (2), Reddit]

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