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Polyphony Digital CEO Talks Gran Turismo Sport’s “Hard Development”

One of the most exciting features of Gran Turismo Sport will be its PlayStation VR support, and Polyphony Digital CEO Kazunori Yamauchi recently talked about the challenges of development. He told Finder.com.au that it was a “very hard development” due to current hardware limitations. Despite these challenges, Yamauchi says “the VR mode in Gran Turismo Sport is at the very top of the industry.”

Here’s the full quote that Polyphony Digital CEO Kazunori Yamauchi gave to Finder.com.au:

With VR, we’ve done everything with the current console to make Gran Turismo VR the best it can be. There was a lot of very hard development, and as a result of all the efforts that were made, the VR mode in Gran Turismo Sport is at the very top of the industry. I don’t think you will find any VR racing experience out there [as good]. Still, it’s not like we’ve reached our goal. Obviously, the hardware and devices need to evolve more, and I think VR is something we will need to look at in the long-term to see what it ultimately achieves. But in terms of the current VR, I think the best experience you will get is with the PS4 Pro and the PSVR system.”

For even more on Gran Turismo Sport, check out PlayStation LifeStyle’s E3 2017 preview of the highly anticipated racing game. Here’s what writer Paulmichael Contreras had to say about the latest racing game published by Sony in his preview:

Gran Turismo Sport is a no-holds-barred racing simulator. Now, sure, we were playing in ideal settings, in a cockpit setup that your average gamer won’t be able to replicate. But Gran Turismo is fun to any racing fan, regardless as to how they are playing. Running with all of today’s latest graphical bells and whistles, and then some – 4K, HDR, 60 frames per second, extended color gamut – it’s going to be a hard game to beat on a technical front. Polyphony Digital is poised to give games like Forza Motorsport 7 a run for their money.

Gran Turismo Sport releases on October 17 in North America and October 18 in Europe for PlayStation 4.

(Source: Finder.com.au via VRFocus)

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