This past weekend was the first time that players got to go hands-on with Activision’s Call of Duty: WWII. Now that the initial weekend has wrapped up, developer Sledgehammer Games has detailed the issues they’ve identified in the current build, and discussed what adjustments players can expect to see in the game come the full release.
Check out what Sledgehammer Games had to say below:
The first weekend of the WWII Private Multiplayer Beta on PS4 has come to an end. Your support these last few days has been been incredible and extremely helpful; we really cannot stress this enough. Thank you to everyone. We have a healthy dialogue going with the community, and we want to keep it that way. Make sure to leave your feedback on our Reddit thread. As we gear up for Weekend 2, we wanted to share with you some more key items we are working on:
- It has come to our attention that some users are seeing an incorrect error message saying servers are down when they are not.
- We have identified a rare bug where users are seeing a false message about players being kicked from their parties. We have identified and fixed the issue.
- We are aware of a bug that prompts you to “Unlock and Equip” an item, but it only unlocks the item and does not equip. We are working on fixing this. (It’s annoying to us too.)
- Some of the battle chatter and hit marker audio still requires some fine tuning. Specifically, the NPC call outs of enemy positions need some addressing.
- There is a bug that is causing some party members to lose connection with the lobby host.
Also, there are a number of features and adjustments that we are still working to optimize for launch, as well as some things we want to test further based on your feedback. These include:
- Adjusting Dom kills to 100pts, from 50.
- Increasing TDM end match score to 100.
- Hit feedback improvements, including better audio and more obvious headshot indicator
- Reducing Molotov to x1 per Scorestreak.
- Sprint out to ADS time refinement.
- Incendiary Shells as default off, and perhaps need to be nerfed.
- Paratrooper strength / cost balancing.
- Recon Aircraft too vulnerable to rifle damage.
- Color Blind support option.
- Bumper Jumper and other key controller configs.
These items aren’t final, but your feedback will help us greatly as we continue to test. There is a lot more on our radar than the above items, and we will keep using your feedback in the week ahead. Stay tuned for more updates and perhaps a few surprises, and thank you again for your continued support and encouragement during our Beta testing process.
It certainly seems like the first weekend of testing was a fruitful one for Sledgehammer Games, as they have clearly received plenty of feedback. The Call of Duty: WWII beta kicks off again for its second and final weekend on September 1.