If you’re wondering what Batman: Arkham series developer Rocksteady Games has been up to, we might not have to wait too much longer for a new project announcement. Gaz from Rocksteady mentioned on Twitter to be patient, as when Rocksteady is able to talk “people are going to lose their minds”.
Here is the tweet:
Be patient, fans. I know we're not talking right now… but when we do, people are going to lose their minds. Can't wait 😀
— Gaz @ Rocksteady (@GazDeaves) September 28, 2017
Rocksteady most recently worked on Batman: Arkham VR, but before that their last major title was Arkham Knight. If you’re wondering how that turned out, check out our Batman: Arkham Knight review. Here’s a small slice of it:
Simply by looking at Batman: Arkham Knight, it’s easy to see just how far along the series has come since it first debuted last generation. Not only by looking at the game’s incredibly visual fidelity that puts the players in the shoes of the caped crusader better than anything we have ever seen before, the sheer scale and production value that accompany Rocksteady’s latest entry makes in one of the most pure interactive experiences I have ever had in the games industry. This is mainly due to the amount of control and direction that is put behind its usage of its camera to keep the player injected into the scene, but never so much that it removes the player from the experience or leaves them waiting on the next quick-time event.
While it’s easy to spoil many of the plot points to help explain many of the game’s nuances, I will do my best to avoid stating anything that could ruin someone’s first run in the game. Where normally a game is designed to let the player interact with its constructed world, waiting simply on the player to push or direct a scene, Arkham Knight uses a number of directional techniques that lets its cast dynamically interact with the player naturally. This gives the game a sense of atmosphere that sets the stage for the situation at hand, without ever really breaking the experience or becoming overly forced. It simply works, and is something that other studios will have to start paying attention to.
We’ll keep you updated as more information comes in!