Call of Duty: WWII is coming out this Friday, and players are excited for the latest game in the FPS series. A new interview on PlayStation.Blog with Multiplayer Designer Sean Soucy reveals more about WWII’s War Mode, a new objective based multiplayer mode introduced in the title.
PlayStation.Blog asked some good questions about Call of Duty: WWII’s War Mode:
PSB: What other interesting new dynamics are you bringing to War maps in the final game on 11/3?
SS: There are a number of things we’re excited about that players will see for the first time in our three War Mode maps at launch. We’ve got some multi-part objectives which allow a nice layer of player/team choice and tactics.
For example, in your first objective in Operation Neptune, our D-Day-based War Mode map, you’ll have to capture two cliff-side bunkers that are being defended by Axis soldiers trying to mow you down with their MG42 machine guns from atop the cliffs as you try to advance up the beach. You can take them in any order, but you must take both in order to advance. I don’t want to give too much away, but there is plenty more in store for players.
PSB: Do you think it’s important to experiment with new ways to encourage different types of teamplay?
SS: Absolutely! All aspects of team coordination are much more important in War than many of our other modes. Your Division selection is important, calling out enemy locations, building up defenses, where you choose to attack and defend and at what time, and more. There are many ways to achieve victory and you’ll find the most success with good coordination and team play with your allies.
There’s a lot more to read at the PlayStation.Blog!
Call of Duty: WWII will release November 3 on PlayStation 4, Xbox One, and PC.