The PlayStation Experience has quickly become a yearly highlight for PlayStation fans. This year, though, was slightly different. Big reveals were instead unveiled at Paris Games Week 2017, and PSX 2017 had a different format that was more conversational in nature. Was this a step in the right direction or is Sony going the wrong way?
That’s why the question we posed in this week’s Now Loading was “Did you like the PSX 2017 format?”
Check out the gallery below to find out what the staff thought of this week’s question:
Now that you’ve seen our answers, we’d love to see hear your thoughts on the matter at hand. Feel free to chime in below with your answer to this week’s question. We can’t wait to hear about what you think about the current state of the PlayStation Experience, and what you thought of the revamped format!
We’re always looking for suggestions for our next Now Loading. If you’ve got a good one then let us know via email (or leave a comment below), and we might feature it next week. If we do, we’ll make sure to include a special thank you to the sender!
Now Loading is a weekly recurring feature where the PlayStation LifeStyle staff discusses anything video game-related ranging from hot topics to more whimsical subjects. Past editions can be found here.
Essential Reading:
- This Week Shows How Powerful and Meaningless Consumer Outrage Can Be
- As I Mature, Actual Sunlight’s Ending Changes Meaning
- 8 PS4 Features That Would’ve Left My 10-Year-Old Self Speechless
Now Loading PSX 2017
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Now Loading: Did you like PSX 2017's Format?
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Anthony Nash
I wasn’t under the impression that they would be showcasing a lot of stuff, because they essentially said they wouldn’t on the PlayStation Blog. I like the idea of a fireside chat with the developers/makers of games, but I think that format is best saved for panels. Regardless of whether or not Sony wants to do it, I think fans have come to expect big reveals, so overall this one was pretty boring.
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Cameron Teague
"A bit underwhelming for me, especially with the focus on PSVR which is great that they are supporting, but as someone without a VR unit, it just didn't hit me with. Would have liked to seen at least one or two big announcements."
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Chandler Wood
This was exactly what I've been wanting from Sony. Admittedly, it didn't have megaton reveals, but it swung the pendulum the other way. We had conversations with the creators. We had some looks at brand new games, and some fresh looks at already announced titles. Most importantly, we got to see the people behind the games which I think is wildly important. Gamers need to realize that video games aren't just some product that comes off an assembly line. These are the results of years of work for many, many people pouring their passion, their heart, and their soul into what they do. We got a tiny glimpse of that this weekend, and it continues to be exactly what PlayStation Experience has been all about from the very start: connecting the people who make the games with the fans who play them. -
Michael Briers
This briefing was really the quiet follow-up act to Paris Games Week, and that's okay. Sony was pretty forthcoming about PSX 2017 being more of a status report long before the lights went down in Anaheim, and it was great to see Sucker Punch offer some insight into Ghost of Tsushima. So yeah, quieter than years past, but that's not necessarily a bad thing.
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Tyler Treese
I liked the format, but found their choices on what to show awfully strange. They left a ton of worthwhile announcements (Killing Floor: Incursion, a new Spider-Man trailer, and much more) off the show, and left them for their stream the next day. Some segments also could've been shorter, and the entire presentation could've been cleaned up a bit. It's a step in the right direction, but I think we'll have to wait a bit until Sony really nails it. Also, ending on MediEvil of all games was awfully underwhelming. How many PS4 owners are even aware of the series in 2017? The small teaser certainly didn't give them much fo a reason to get amped up for it either.
