The PlayStation.Blog has conducted an interview with Suda51 and Director Nobutaka Ichiki about The 25th Ward: The Silver Case. The interview is really in-depth, and talks about bringing the mobile game to PlayStation 4 and the challenges that involves. The 25th Ward is set to release next year.
Let’s take a look at the challenges that come about bringing a 2005 mobile game to PlayStation 4:
Ichiki: The challenge was how to make the focal point of the game — that is the story — be directly inviting to the player. More concretely, we made rules for how everything is displayed on the screen. It then becomes necessary that things be displayed in a certain way and this necessity creates a unique rhythm. Due to the limitations of cell phones at the time, we couldn’t express everything that we wanted, but in this remake, we are paying special attention to the finest details.
Suda: The Silver Case remaster was brought to life by the talented people at AGM. The team for The 25th Ward consists of a core of veteran staff from Grasshopper which is supported by a talented group from AGM who worked on The Silver Case remaster.
The key staff member Nobutaka Ichiki has taken this game from a remaster to a remake — it’s a totally new experience and it will also contain new scenarios as well. The theme of the entire project, indeed, is to make The 25th Ward a “new” game. We’ve evolved the Film Window System from the first game and from that we want to see how deeply we can go in the world of visual novels.
That’s not all this interview has to offer. Give the PlayStation.Blog article a read to learn about what The 25th Ward means to Grasshopper, their inspirations, and plenty more.
The 25th Ward: The Silver Case releases in 2018 on PlayStation 4.