French indie studio Big Bad Wolf have announced a brand new episodic game today, and promises it will be like nothing players have seen before. The Council, as it’s known, is set to deliver a new take on the narrative adventure genre, with the studio promising that choices and character growth truly matter in the game.
According to the developers, The Council is set in 1793, with players taking on the role of Louis de Richet, a member of a secret society who visits a private island off the shores of England. Once there, he’s joined by multiple high-profile guests, including Napoleon Bonaparte and George Washington. All is not as it seems, however, as each character has their own hidden agendas.
The thing that makes The Council different from other games, according to Big Bad Wolf, is how the gameplay comes from manipulating and maneuvering through character encounters using the Social Influence system. During confrontations, skills and other resources can be used to gain the upper hand achieve the outcome you prefer. Failing an encounter doesn’t mean game over, and no action can be taken back, meaning the consequences are permanent and may result in big problems for the player.
For more information on The Council, check out below:
The Council begins in 1793, with players taking the role of secret society member Louis de Richet after his invitation to a private island off the shores of England by the enigmatic Lord Mortimer. Joining him are a number of high profile guests, including Napoleon Bonaparte and President of the newly-formed United States of America, George Washington. The strange nature of this private reception goes beyond just the prestigious guests –Richet’s own mother has recently gone missing on the island, while each and every one of the colorful cast seems to have their own hidden agendas.
The first episode of the game, The Mad Ones, arrives on the PlayStation 4 in February 2018.