Fallout 76 Online Will Adapt To Players’ Needs, Desires, and Play Styles
We recently wrote about Bethesda’s Pete Hines, and his claim that Fallout 76 may very well last “forever,” with a timeline that has no closing date. He compared the game’s longevity to the likes of Morrowind, Fallout 4, and Skyrim, games developed by Bethesda that are still being played by thousands of players to this day. As for the details pertaining to that longevity, Hines said, “…what that’s gonna look like, I’m not sure.”
He seems to have changed his tune since then. “We have some ideas of our own. But some ideas have to come from players playing the game and seeing what they want.”
On top of monthly updates for the game, including support for private servers and mods, Hines said that there would be a mixture of additions ranging from large to small, even suggesting the addition of a new mode, should players wish to see one.
He mentioned Fallout 76’s murder system, which protects players whom are uninterested in PVP, and how some players found that system to contradict the unforgiving themes of prior Fallout titles. If there are enough people that only want PVP, Hines said, then that may be something Bethesda will look into. Hines also referred to Fallout 3‘s Broken Steel DLC, which allowed players to continue using their characters after the main story ended. This was a result of player demand, a practice Hines suggests will continue in continuing development of Fallout 76.
Cross-platform play was also mentioned by Hines, but he stresses that it isn’t something Bethesda will be looking into anytime soon.
I don’t know what it will take, but it will not be easy or straight-forward. If it’s something we end up doing, I guarantee it will take a while to do.
What do you guys think of Bethesda’s philosophy of adaptation regarding Fallout 76’s updates? Is it too flimsy or is it just what the game needs? Let us know in the comments.