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Elden Ring Is ‘Close’ to Being Hidetaka Miyazaki’s Ideal Game but He Probably Won’t Play It

FromSoftware president Hidetaka Miyazaki has said that while Elden Ring is “close” to being his ideal game, he’s unlikely to play it because he won’t get to experience it fresh considering he’s worked on the title for a considerable amount of time.

Speaking to EDGE magazine (issue 367 via Wccftech), Miyazaki elaborated on what makes Elden Ring his ideal game. The George R. R. Martin-created world is especially crafted to entice players to explore it and it features epic battles – both being the kind of “simple” things that Miyazaki really enjoys.

He said:

You know, I probably won’t end up playing Elden Ring because it’s a game I’ve made myself. This is sort of my personal policy. You wouldn’t get any of the unknowns that the fresh player is going to experience. Like I said before, it wouldn’t feel like playing. But if I did, then this would be close to the ideal game I’d want. I don’t approach it in terms of ‘this is the kind of open world game I want to make.’ It’s just that the open world enriches this ideal experience I’m trying to achieve. To give some very simple examples, if I was to explore this world, I’d want a map — a proper map. Or, you know, if I saw something over there, I’d want to actually be able to go over and explore it. And I’d want to fight with a dragon in an epic arena. Things like this. It’s very simple stuff, but Elden Ring allows a lot of these things to become a reality for me, creating something that’s very close to my ideal game.

Luckily, we won’t have the problem of not being able to get into Elden Ring with a fresh head. We’re just eagerly awaiting its release on February 25, 2022.

[Source: EDGE via Wccftech]