MAG Day One Patch v1.01 Detailed

Jeremy Dunham over at the Official M.A.G. Blog has been kind enough to give us the lowdown on the patch that will be hitting all you potential M.A.G. players on day one.

According to Dunham, this patch will be packed with changes that will make the game much more enjoyable, completely separating it from its former beta 5.0 build. In addition to the obvious fact that more maps and features will be available, this new patch will include the following:

MAG Patch v1.01

Gameplay

·         Added ability for player to use knife during a reload animation.

·         Applied significant tuning adjustments for all weapons and armor.

·         Increased sprint duration before tiring by 30%.

·         Lowered XP requirements for levels 2 thru 4.

·         Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.

·         Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.

·         Lowered level-entry restrictions for Domination from Level 10 to Level 8.

·         Enabled proper level requirements for unlocking headgear, facegear, and uniforms.

·         Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.

Interface

·         Fixed bug where incapacitated players’ nametags would occasionally disappear.

·         Repositioned onscreen weapons for improved field of view.

·         Armory items (facegear/ headgear/ uniforms) reordered.

·         Removed helmets from “Loadout 3” for all factions.

Graphics

·         Made significant increase in framerate during player-heavy games.

·         Changed light settings for all environments.

·         Polished recoil effect for better realism.

·         Fixed offset muzzle flash effect.

·         Tuned camera to shake more realistically when hit by bullets.

·         Adjusted “blur” effect for both normal sights and iron sights.

·         Added alternate reload animation.

·         New “light scatter” treatment for all skies.

·         Repaired various “weapon clipping” issues.

·         Enacted several particle fogging adjustments.

Audio

·         Switched first-person weapon sounds to true stereo.

·         Moved first-person character interactions and weapon switches to true stereo.

·         Tweaked sounds effects relating to landing on surfaces.

Technical

·         Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.

·         Made various server stability fixes and tweaks.

M.A.G. hits store shelves this Tuesday, January 25th. Hope to see you all online!

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