LittleBigPlanet 2’s Logic Capabilities are Insane
It’s no secret that the original LittleBigPlanet set the bar for complex user creations, with gamers going as far as creating working calculators out of complex levers and pulley systems. However, it appears that LittleBigPlanet 2 is aiming to make its predecessor look like child’s play compared to the complex creations capable in the game’s latest iteration. We’re talking fully-functional computer processors and displays!
The news came via e-mail, which made its way around the Media Molecule offices until it was published in the company’s “E-mails from the Molecule” feature. The scene below was concocted by Media Molecule programmer Chris C., and gives us a taste of just how far creators can go this time complexity-wise.
Chris C. went on to state the following:
Thought I’d have a fiddle with LBP2’s logic capability, drawing on some digital electronics experience – wanted to share my first digital circuitry…
That’s an 8 bit parallel access store, typically used for mainting values locally in registers in CPUs. The key is that you set the values you want, jump on the button, and they get ‘saved’. Awesome!
From there you can build integer units – crucially, all using a controlled store. Unlike the calculator level in LBP1, this allows you to create sequential instructions that operate on cycles – effectively a CPU, combined with indexable controlled store – aka ram. Plonk on top of that a grid of square lights…. aka pixels.
Well that’s certainly one of the most impressive things we’ve ever seen in a video game. The ability to actually create electronic devices from within a game seems almost inconceivable, but apparently not when you’re dealing with a company like Media Molecule. This goes to show that those aspiring creators out there, gaming or otherwise, can revel in the fact that they’ll soon have access to some of the most comprehensive creation tools on the planet, from the comfort of their living room. LittleBigPlanet 2 hits store shelves on November 16th.
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