PS5 Will Be About “Far More Interactive Worlds,” Says Three Fields CTO
In an interview with Edge about the physics-based Dangerous Golf, Paul Ross, Three Fields Entertainment Chief Technical Officer and former Criterion Technology Director, looked ahead to what the PlayStation 5 might bring to the table.
When Three Fields Entertainment began working on Dangerous Golf in 2014, Ross says the team sat down and thought, “Okay, what does a PlayStation 5 game look like? What does an Xbox Two game look like? And how can we start to build for that future now?”
After mentioning how physics engines “haven’t changed” since he worked on TrickStyle for Dreamcast, and that simulating physics at a molecular level has “been a really hard problem to solve for quite a while,” Ross talked about the next PlayStation:
So what does a PS5 game look like? With PS4 we’ve seen some fidelity put into the worlds, but PS5’s going to be about more dynamic worlds, far more interactive worlds that are more believable in the way they behave.
Back in October, Sony Worldwide Studios President Shuhei Yoshida was asked when the PS5 might come out. He replied, “PS5 doesn’t exist so there’s no future PS5 to talk about.”
Going a little further back, Shuhei said in April 2014 that developers will ultimately determine the need for a PS5:
It’s really up to the game creators. If they still feel that we need more machine power – ‘We want to realize this and that and that, but we cannot do [it] with PS4′ – if that’s the case, there’s a good reason to have PS5, so that developers can create their vision. So, we’ll see.
What do you think we’d get from a PS5?