PlayStation VR Launch Stock Sold Out Within Minutes, PlayStation Camera Sales Balloon Almost 1000%

March 16, 2016Written by Michael Briers

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PlayStation VR pre-orders have hit the ground running all across Europe, with multiple outlets including Amazon selling through launch stock within minutes. 

In light of the demand, suppliers are limited the second wave of units to one pre-order per customer. At the time of writing, PSVR is back in stock over on Amazon UK, but given the initial allocation has sold out, the online giant can no longer guarantee release day delivery. 

Upon pre-ordering after 11:45 GMT on Wednesday, March 16, early adopters were greeted with the following message:

“Based on our initial allocation we cannot guarantee release day delivery if you ordered after 11:45 GMT, Wednesday 16 March, 2016. You will be notified via email of the expected delivery date closer to the time. We will be fulfilling customer orders in the order in which they were placed.”

In related news, sales of PlayStation Move and the PS Camera have spiked by almost 1000% following Sony’s PSVR unveiling event yesterday, with the latter peripheral considered mandatory to enjoy the full experience. 

Looking ahead to the hardware’s immediate future, Sony’s President of Worldwide Studios indicated that the head-mounted device may not adopt a upgrade cycle in the vein of console hardware. Speaking to The Verge during the ongoing GDC 2016, Yoshida-san said that:

“In terms of tech, VR is just starting, consumer VR is just starting, and there are also areas where R&D is being done; the resolution gets better, the interface, all of these kinds of things. So even though we are approaching PSVR on PS4 like a console — meaning that anyone can buy it without any technical knowledge — because this field is so new, and advancements will be everywhere as we continue to work on R&D, I can not say that the PSVR will have the same kind of cycle as a traditional console.”

Were you one of the fortunate few to secure a PlayStation VR pre-order?

[Sources: The Verge, GamesIndustry.biz, NeoGAF]